# 4.3. Player Market

Issues such as ownership and rewards will mainly be about creators and players who create and sell content or digital assets rather than players who come to play and buy the platform. However, another important issue that has a direct impact on primarily play-and-buy players is that they spend real money to buy items within the game, but if they quit, there is no way to recover this money. The resolution will be the best news for all players around the world, and the biggest opportunity to address the biggest challenges in the platform market and build a new ecosystem to make cross-platform reality.

For example, if the player stops playing and over time, all items that the player has usually fall in value or disappear. This is because their items become less popular and less efficient than newly released items. The reality is that all games and platforms so far have been ruined when the player quit the game and platform for any reason. Spending a lot of money and causing enormous damage to their real world and their families is the most unfortunate harm and solution to the game and platform industry.

This is especially true for most games and platforms that have been developed and released so far. Some countries even make cash transactions of these items illegal. As a result, the player's purchase will be one-way and all economic damage and regret will go to the player's individual responsibility. Players spend money to buy items from games and platforms, but there is no way to restore value after using them, and there is no way to legally sell them to other players, so if a game or platform disappears from the market or stops playing, it will not be rewarded or recalled in any way.
