3.1. Mission

The mission of THE REPLICA team is to create a system that allows creators to create, play, share, and trade their creations without central control and restrictions on space and design protocols and platforms, enabling them to acquire, monetize, and enjoy secure copyrights forever.

The Replica team believes this innovation is paramount. This is because the current market for the voxel and 3D-based creators already has 500 million creators and 160 million MAUs, but if not addressed, they will face challenges due to four key issues that could hamper future growth.

● Major Metaverse platforms are limited by the centralization of designated design production protocols, limiting the creator's desire and ability to create. Central control of the

● participant's virtual production design conventions limits players' creativity and desire to create, limits what they can and cannot sell on certain platforms, and even takes a significant portion of their revenue from sales.

● Voxel art can be difficult to prove creative ownership of works, especially when content is copied, altered, and constructed, due to the nature of the design production protocol.

● Sandbox is based on Fiat currency, so it does not support real microtransactions and cannot balance the economy in the game, especially with blockchain technology, providing creators with a marketplace to realize profits, but it seems to be abandoning players of various tastes and ages. The virtual space blockchain Metaverse VR platform, where virtual human avatars, ultra-realistic avatars, cartoon avatars, voxel avatars, and various IPs overcome technical limitations and limitations on one platform and cross-platform, will no longer be a dream.

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