7.4. Other Dynamics

Players can earn LICA tokens by playing replica content, and players purchase essential consumption items that are essential to experience replica content, thereby creating an ecosystem in which LICA is returned to the platform. The total supply of LICA generated by the replica is as follows.

SORTATION100%3,000,000,000,000

INITIAL LICA SUPPLY

20%

600,000,000,000

BALANCE LICA SUPPLY

80%

2,400,000,000,000

As creators and players increase, LICA's acquisition probability and maximum supply may increase or decrease through The Replica's governance. Since LICA is a mutually swappable token with REPL, careful and rigorous management of governance will be required based on user-based big data to prevent deflation and inflation in LICA.

This growth of the community will increase the need for utility tokens to reward stakeholders who participate in the platform as creators, players, and assets increase in the marketplace. Therefore, Replica will closely monitor and review user-based big data to prevent various issues caused by growth in advance.

Growth Models and KPIs :

The key success factor in building an ecosystem is ensuring customer satisfaction while ensuring the organic community growth of creators and players who have invested in the value proposition offered by Replica. To ensure the gradual growth of the community and its model, we identified key variables that must be measured to incentivize them through marketing, promotion, and communication strategies to ensure the growth of the ecosystem.

o Growth rate creator

o Participant growth rate

o New assets created and uploaded by creator

o New assets created and uploaded by The Replica

o Monthly Assets Sold by Creators

o Monthly Sales Assets Created by The Replica

o Inflation rate of market assets

o Average price per asset (REPL) developed by the creator

o Average price per asset developed by The Replica (in REPL)

o Rate of increase in asset prices o Initial supply of REPL and LICA

o Initial supply of REPL and LICA held by creators and players

o REPL price in USD or ETH

o % commission in the market.

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